Added a new neutral hard camp for each team, near their respective Secret Shops.
Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster's HawkĬombined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster's Boar, Undying's Tombstone, Pugna's Netherward, Templar Assassin's Psionic Trap, Techies' Land Mine, Techies' Stasis Trap, and Techies' Remote Mine. Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock's Golems.
Simplified some minor damage and armor types.
Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area).
Ranked All Pick initial pre-picking time reduced from 15 to 5.
Single Target with AoE effects now have a new targeting UIĪbilities like Frost Nova, Storm Bolt, etc.
You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button.
He still attacks at the same rate, but is affected less by negative attack speed.
Roshan's Base Attack Time increased from 1.0 to 2.0.
Dark Troll Summoner's attack damage increased by 6.
Dark Troll Summoner's and Hill Troll's attack range reduced from 500 to 400.
Satyr Tormenter's Shockwave damage increased 125 to 160.
Satyr Tormenter's Shockwave speed reduced from 1050 to 900.
Satyr Tormenter's Shockwave distance increased from 800 to 1200.
Satyr Tormenter's Unholy Aura HP regen increased from 4 to 6.
Satyr Banisher's Purge cooldown reduced from 5 to 3 seconds.
Hill Troll Priest's Mana Aura increased from 2 to 3.
Ancient Thunderhide's Frenzy is now unit targetable.
Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds.
Added a new ability to Ancient Black Dragon, Fireball.
Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE.
Dragonhide Aura's stackable armor increased from 2 to 3.
Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes) This is the small neutral from the Hellbear Camp.
Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes) This is the small neutral from the Centaur Camp.
Random Draft now uses the same picking mechanics as Ranked All Pick.
Added Random Draft to Ranked Matchmaking.
Random Draft hero pool increased from 24 to 50.
Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower.
Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5.
Siege damage against heroes increased from 75% to 85% Towers and Siege units do approximately 13% more damage to heroes.Į.g.
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Creep bounty increases by 1 gold per normal upgrade cycle I.e.
Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.